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Style","体现中国传统美学元素，包括水墨、古典服饰、建筑与东方意象，营造东方文化氛围。",8,99,{"id":17,"type":13,"zh":61,"en":62,"scope":63,"sort":64,"active":10,"recommend":10,"number":65},"动漫风格","Anime","具有日本动画风格特征，包含二次元手绘角色造型、鲜明线条和夸张表现形式，画面效果仿如动画番剧。",9,72,{"id":67,"slug":68,"mediaType":69,"title":70,"tags":73,"coverImage":76,"images":77,"model":78,"modelVersion":79,"videoUrl":80,"width":81,"height":82,"duration":83,"format":84,"streamId":85,"updatedAt":86,"description":87,"prompts":90,"source":93},64,"ultra-realistic-first-person-zombie-64","video",{"en":71,"zh":72},"Ultra-Realistic First-Person Zombie Survival","超写实第一人称僵尸生存",{"en":74,"zh":75},[15,30,8],[14,29,7],"cover_image/GJ8D0OnlcSARUbM2.jpg",[76],"seedance","2.0","videos/rtfDNvPEmWcQIXYL.mp4",1280,720,10.053,"video/mp4","77ac785e3ed79437ac7de4fe6b1686ff","2026-03-22T17:21:08.000Z",{"en":88,"zh":89},"First-person zombie survival combat in an abandoned hospital, with realistic gunfire, movements, and cinematic horror 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clothing, unnatural jerky movement\r\naggressively approaching the player\r\nsome zombies sprint, others stumble unpredictably\r\nclose-range threat, entering personal space\r\n\r\nCombat:\r\nplayer fires weapon at approaching zombies\r\nvisible hit reactions (body impact, stagger, fall)\r\nshort bursts of gunfire, not continuous spray\r\nrecoil pushes weapon upward slightly, then recovers\r\nzombies react dynamically to being shot\r\n\r\nEnvironment:\r\nabandoned hospital or ruined building interior\r\ndark corridors, broken walls, scattered debris\r\nhigh detail textures (blood stains, dirt, cracks)\r\ndust particles floating in the air\r\nvolumetric light beams from broken windows\r\n\r\nLighting:\r\ncinematic, high contrast lighting\r\ndim environment with strong shadows\r\nflickering lights or unstable light sources\r\nmuzzle flash briefly illuminating surroundings when firing\r\n\r\nAction / pacing:\r\nfast-paced survival combat\r\nconstant scanning for threats\r\nzombies suddenly appearing from corners or darkness\r\nintense close encounters\r\nbrief pauses between attacks\r\n\r\nEffects:\r\nmuzzle flash, smoke from gunfire\r\ndust and debris reacting to movement and shots\r\nsubtle motion blur during fast action\r\ndepth of field shifting between enemies and weapon\r\n\r\nStyle:\r\nhyper-realistic, cinematic zombie survival horror\r\nAAA game realism, biohazard-inspired tone\r\n\r\nNegative:\r\nno HUD, no UI, no text, no third-person view, no cartoon style, no unrealistic animation","超写实第一人称视角僵尸生存动作场景，电影品质，4K，24fps，浅景深\r\n\r\n镜头：\r\n真实第一人称眼平视角\r\n无HUD、无UI、无准星\r\n前景可见手持现代战术步枪\r\n不瞄准瞄准镜，无瞄准镜覆盖\r\n自然手持镜头运动，带有细微头部晃动\r\n脚步、后坐力和呼吸引起的微镜头抖动\r\n快速镜头移动，急转弯和快速目标追踪\r\n\r\n角色动作：\r\n真实人类运动\r\n移动和停止时的自然武器晃动\r\n射击时受控但强烈的后坐力\r\n呼吸略微影响瞄准\r\n快速调整瞄准目标\r\n战术移动：冲刺、停止、侧移、在压力下后退\r\n\r\n敌人（僵尸）：\r\n清晰可见的人形僵尸，受生化危机风格生物启发\r\n腐烂皮肤、破损衣物、不自然的抽搐动作\r\n агрессивно逼近玩家\r\n部分僵尸冲刺，其他不规律跌跌撞撞\r\n近距离威胁，进入个人空间\r\n\r\n战斗：\r\n玩家向逼近僵尸开火\r\n可见命中反应（身体冲击、踉跄、倒下）\r\n短促枪击连发，非持续扫射\r\n后坐力略微向上推武器，然后恢复\r\n僵尸对射击动态反应\r\n\r\n环境：\r\n废弃医院或毁坏建筑内部\r\n黑暗走廊、破墙、散落碎片\r\n高细节纹理（血迹、污垢、裂缝）\r\n空气中漂浮尘埃颗粒\r\n破窗射入的体视光束\r\n\r\n光照：\r\n电影级高对比光照\r\n昏暗环境与强烈阴影\r\n闪烁灯光或不稳定光源\r\n开火时枪口闪光短暂照亮周围\r\n\r\n动作/节奏：\r\n快节奏生存战斗\r\n持续扫描威胁\r\n僵尸突然从角落或黑暗中出现\r\n激烈近身遭遇\r\n攻击间短暂暂停\r\n\r\n效果：\r\n枪口闪光、枪击烟雾\r\n尘埃和碎片对移动和射击反应\r\n快速动作时的细微运动模糊\r\n景深在敌人和武器间切换\r\n\r\n风格：\r\n超写实电影僵尸生存恐怖\r\nAAA游戏真实度，生化危机风格基调\r\n\r\n负面：\r\n无HUD、无UI、无文字、无第三人称视角、无卡通风格、无不真实动画",{"name":94,"url":95},"タナベ | 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